Arnold for Cinema 4D v3.3.6

It also supports both animation and single-frame distributed rendering in Team Render, allowing all computers in a local network to speed-up Arnold rendering.
Arnold for Cinema 4D v3.3.6
3.7/5 Votes: 3
Author
Solid Angle
Version
3.3.6
Updated
June 13, 2021
Requirements
Windows 7 and later
Size
328.78 MB
Download
1664

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Description

It also supports both animation and single-frame distributed rendering in Team Render, allowing all computers in a local network to speed-up Arnold rendering. In addition, third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high-quality smoke, fire, and particle effects with fully interactive feedback.

Other features include volume rendering with OpenVDB, a node-based material editor, and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers worldwide, including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image, and Rising Sun Pictures.

Arnold was designed from the ground up to efficiently ray trace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements, and greatly enhancing interactivity for lighting artists.

Features

  • Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
  • Support for both native particles and Thinking Particles.
  • The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
  • Arnold Shading Network Editor, a node-based material editor.
  • A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
  • Volume rendering with OpenVDB.
  • Deferred, render time generation of geometry with the Arnold procedural node.
  • Native linear workflow.
  • Team Render, including single-frame distributed rendering.
  • Support for third-party plugins like X-Particles and Turbulence FD.

System Requirements

  • Compatible with Cinema 4D R16, R17, and R18 (all products except Lite)
  • Windows 7 and later
  • Mac OS X 10.8 and later
  • No GPU or graphics card requirements
  • CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

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