It also supports both animation and single-frame distributed rendering in Team Render, allowing all computers in a local network to speed-up Arnold rendering. In addition, third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high-quality smoke, fire, and particle effects with fully interactive feedback.
Other features include volume rendering with OpenVDB, a node-based material editor, and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers worldwide, including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image, and Rising Sun Pictures.
Arnold was designed from the ground up to efficiently ray trace the complex geometric datasets required for feature-length CGI animation and big budget visual effects while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements, and greatly enhancing interactivity for lighting artists.